Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +20.9 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » A Request regarding SY, planets and instant death
 Author A Request regarding SY, planets and instant death
Russian Roulette with Muskets
Grand Admiral

Joined: September 04, 2002
Posts: 393
Posted: 2008-11-03 09:50   
Quote:
We expect players to review their spawning decision as well.



Than you have to include a proper map in the selection screen so we can do exactly that.

Simply a Rangeindicator close to the planetary bodys in ange of 1000GU around the SY so we can see if its within the danger zone.
_________________
- In firepower we trust. - I'm not buying this! -we ran out of firepower.

BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2008-11-03 09:58   
Don't make additional topics when the original was locked, you risk having your posting rights removed and it doesn't make use any less or more interested in the issue at hand.

Shigernafy has already replied, there's nothing more that needs to be said, but I'll re-itterate the key point.

Review your spawning locations before spawning a ship. We're still reviewing the new maps that are currently on the servers. Also, just because it has a shipyard on it, doesn't mean it's in prime position to spawn ships there. There are good, and bad choices when placing a shipyard.

[ This Message was edited by: BackSlash *Jack* on 2008-11-03 10:00 ]
_________________


Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3697
From: San Francisco Bay Area
Posted: 2008-11-03 10:02   
Not our fault you choose to spawn at a poorly built shipyard, denied again.
_________________


  Email Tael
Page created in 0.007115 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR