Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +21.2 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » get rid of the MD
Goto page ( 1 | 2 Next Page )
 Author get rid of the MD
Ulven Skyblade
Marshal
Non Omnis Moriar


Joined: March 04, 2007
Posts: 230
From: Timbo400
Posted: 2008-04-23 10:55   
i mean this. everytime icc gets md's it starts lagging like hell. causing about everything on my ship to malfunction. and more importent lag everybody. it realy isn't fun when md's are around. i woul honestly like to say that there also the most overpowerd ships in the mv cappeble of destroying a entire fleet in mere minuts. i would love to know the opinion of you folks.

Timbo
_________________
The more you see, the more you read, the more you hear, the more you know that you know nothing. And that the truth is nothing more then a personal judgment on the world around us by the people around us.

LobbyZombie
2nd Rear Admiral
Sanity Assassins


Joined: August 06, 2007
Posts: 191
From: Sweden ftw
Posted: 2008-04-23 10:59   
No. Delete the UGTO PD then.
_________________




Old am i not but what are you?

  Email LobbyZombie
Xpli$it
Marshal

Joined: March 06, 2004
Posts: 486
From: Canada
Posted: 2008-04-23 11:03   
Absoloutely not. MD's are like bullseyes, just waiting to be destroyed, get behind it and its toast. Also, all this complaining about md's lagging up the MV... odd how it only bugs a few people.. while my connection remains flawless, and I'm never in the MD.
_________________


Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2008-04-23 11:06   
I saw you die today. That was personal pilot error by trying to send a BD up against an MD in face-on head-to-head combat. You should jump behind it and kill.

Beyond that, the BETA should have the lag issues resolved, so no worries there.
_________________


Xpli$it
Marshal

Joined: March 06, 2004
Posts: 486
From: Canada
Posted: 2008-04-23 11:26   
Quote:

On 2008-04-23 11:06, Bardiche wrote:
Beyond that, the BETA should have the lag issues resolved, so no worries there.



Haven't I heard that before.

You all simply need better connections. I once had lag too, 4 years ago... but then I fixed my connection.
_________________


Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2008-04-23 11:47   
nah the MD is fine enough, just that it needs to be abit more "balanced out". the ship in itself its nice to have

Btw about the connection x, im guesing ure from america or somethign? anyways that migth be the reason why you got a good line.

But for many of us just dont have new computers or good line, and alot of problems comes from there, but i do belive that the MD as it is now will create more lag. Its nothing new and its just the way it is.
_________________


Ulven Skyblade
Marshal
Non Omnis Moriar


Joined: March 04, 2007
Posts: 230
From: Timbo400
Posted: 2008-04-23 12:08   
not from the usa. from holland.

Timbo
_________________
The more you see, the more you read, the more you hear, the more you know that you know nothing. And that the truth is nothing more then a personal judgment on the world around us by the people around us.

Deltabacon
Fleet Admiral

Joined: August 17, 2007
Posts: 395
From: Liverpool, Great Britain
Posted: 2008-04-23 12:12   
MD's are easy to defeat, get behind it and dont stop hammerin it.

But on the other hand, TMD's are hard as nails. especiall when they point-jump to 3 gu away from you...
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-04-23 12:36   
Quote:

On 2008-04-23 11:06, Bardiche wrote:
That was personal pilot error by trying to send a BD up against an MD in face-on head-to-head combat. You should jump behind it and kill.




_________________


GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2008-04-23 13:11   
MD will be fixed when 484 comes out..until then quitchur betchin and enjoy this patch while you still can
_________________


  Email GothThug {C?}
Xpli$it
Marshal

Joined: March 06, 2004
Posts: 486
From: Canada
Posted: 2008-04-23 13:46   
Quote:

On 2008-04-23 11:47, Tommas [ KSF HunnyBunny ] wrote:

Btw about the connection x, im guesing ure from america or somethign? anyways that migth be the reason why you got a good line.





Canada 4tw
_________________


Hellza - Dark Master
Fleet Admiral
Praetorian Wolves


Joined: June 06, 2004
Posts: 498
Posted: 2008-04-23 14:13   
Quote:

On 2008-04-23 13:46, Xpli$it wrote:

Canada 4tw




Aussie ftw! I rarely get lag with missle/fighter spam!. the MD are EASY ohh so god EASY to kill out of all the other dreads if you know how to fly.
maybe we should complain about the ever so fast recharing QST?


[ This Message was edited by: Mersenne Twister on 2008-04-23 15:13 ]
_________________
I am watching you in the dark shadows




Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2008-04-23 16:24   
Also, try to get ANY prestige flying an MD using IT missiles (like a real man). Trust me, just try it. People who do support fire from an IT missile MD aren't doing it for personal gain.
_________________


Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2008-04-23 17:14   
Aaaactually, Sardaukar, I think Ace Combat can attest that it HURTS to get stormed by an MD... And three head-on volleys kill a Battle Dread.
_________________


Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2008-04-23 19:15   
Last time I flew one with a full array of upgraded IT missiles, they didn't kill anything- and any foes either jumped, cloaked, or were quickly finished off by smaller ships before the missiles dealt hull damage. If three volleys can actually do that, then good luck getting the volleys to hit... or keeping the target on the field while the killing volley hits.
_________________


Goto page ( 1 | 2 Next Page )
Page created in 0.018007 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR