Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +21.4 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » Escorts....
 Author Escorts....
DarkOutlaw-S|S-
Grand Admiral

Joined: April 10, 2003
Posts: 63
Posted: 2006-06-20 09:49   
i was thinking....what if we could have computer controlled escorts....but have to pay for them? have 2 the max....maybe. and have them fly in a formation. that would be cool. and give them fireing orders....that would take alot of work on the screen it think.. what do you guys think?


** MGO **

[ This Message was edited by: MajorGeneral Outlaw on 2006-06-20 09:54 ]
_________________



Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2006-06-20 10:06   
puts credits to use..

but you guys (the community) complain about lag enough as is.
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-06-20 10:07   
Wut Ranny said!

It would also take development time away from 1.484, which is what's needed at the moment.
_________________


TheHunter
Marshal

Joined: July 05, 2005
Posts: 257
From: 3rd Star from the Left and keep going till Morning
Posted: 2006-06-20 10:18   
sort the lag, then patch 484 after that lets see what can be done.
_________________


  Goto the website of TheHunter
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-06-20 10:24   
1.484 is sorting the lag.
_________________


Seamus Rooke
Vice Admiral

Joined: July 02, 2005
Posts: 21
Posted: 2006-06-20 10:36   
1.483 was supposed to sort out lag too
_________________


Jaydawg
Vice Admiral

Joined: October 11, 2003
Posts: 150
From: vermilion AB
Posted: 2006-06-20 11:13   
Great scot, that boy does have a point!
_________________


  Email Jaydawg   Goto the website of Jaydawg
Binks
1st Rear Admiral

Joined: November 28, 2003
Posts: 469
Posted: 2006-06-20 12:14   
The one problem with comp controlled escorts would be the fact that computer controlled objects have a tendency to do crazy things, like flee the fight so they can get a better angle of attack or not fire weapons until well within range...I say, fix the lag, fix the AI, then possibly add in escorts of some kind...
_________________
Midshipmen still need Engineering or Supply Ships

Powered by Stormtroopers and Red Shirts

Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2006-06-20 12:28   
Quote:

On 2006-06-20 10:36, Fatal Vidar {C?} wrote:
1.483 was supposed to sort out lag too



and 1.482
and 1.481
and...
_________________


Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2006-06-20 12:32   
if Escrots were restricted to scout and Frigates, maybe the PD and ED too, then it could be a workable idea.
Of course, the AI scripting would need to be updated so that you could order them to follow you, and they would be able to fire freely unless you have a target selected - in which case they would attack your target, and fall back to formation once it dies.

Problems would be the hefty fee's involved. The hire cost would need to be higher than the hired debris value, to prevent player intentionally crashing them into planets. Another concern would be supply ships hiring escorts and sitting them just within the range of a planet, and farming them for supply prestige. The AI code would definately need updating so that ships automatically move away from enemy planets when getting damaged.

A good idea in principle, but there are for too many ways for it to be exploited atm. Definately something worth considering though, for future versions.
_________________
It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2006-06-20 12:42   
no, dreads and stations should get escorts, like little ships wich you can put a few weapons on (1 or 2?)
_________________



-RevenG-

Raven Warriors

Joined: March 03, 2004
Posts: 2673
Posted: 2006-06-20 13:08   
Hmmm, about the supply thing. Couldn't you set it so you didn't gain repair pres from repairing your escorts? I don't know how the code works, but setting the flag so it resembled when you supp yourself might be possible. That way it couldn't be exploitable in that area. Probably a problem with that, but eh, you can find it for me ; )
_________________


Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2006-06-20 13:36   
good idea for when/if grouping is brought back
any* ship class is available for recruiting, however you can only have 1 ship of particular class in the group**, say a frig and a dessie, but not 2 frigs or 2 dessies.

*basic combat version or nearest equivilant of any given class, ie gunboat dessie, not assault, heavy cruiser, not AC

**max 8 ships per group, scenario servers can restrict group size (like 4 for newbie, 6 for admiral) or available classes
_________________


DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2006-06-20 14:00   
Quote:

On 2006-06-20 12:28, Fattierob (x2 Faustus' Slaps) wrote:
Quote:

On 2006-06-20 10:36, Fatal Vidar {C?} wrote:
1.483 was supposed to sort out lag too



and 1.482
and 1.481
and...



Just wanted to write the same reply...
_________________
If the buildings on your planets disappear, guess who was there....

Never forget what you fight for
I have earned my betatester badge for being part of the open beta

  Email DOM700 [-IMO-]   Goto the website of DOM700 [-IMO-]
Page created in 0.017989 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR