Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +21.4 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » orbital revolutions.
Goto page ( 1 | 2 Next Page )
 Author orbital revolutions.
Musiqsoulman
Grand Admiral
*Renegade Space Marines*


Joined: November 26, 2005
Posts: 209
From: Italy
Posted: 2006-06-16 08:04   
My question is very simple.

Do planets have orbital revolutions around their stars?

Take for instance ross 448, I've never seen Chaotia in a different position than that. So I must assume that they do not have orbital revoltuions.

[ This Message was edited by: musiqsoulman *FM* prestige on 2006-06-16 08:05 ]
_________________


Pimpalicious Nerd {C?}
Marshal
Galactic Navy


Joined: January 15, 2003
Posts: 885
From: Connecticut, USA
Posted: 2006-06-16 08:11   
It does, but because the Metaverse is so massive the servers would die if we actually made them do it. If you put up a scenario server, the planets will move. Sirius 1 in Sirius would move really really fast if you tried it.
_________________


Musiqsoulman
Grand Admiral
*Renegade Space Marines*


Joined: November 26, 2005
Posts: 209
From: Italy
Posted: 2006-06-16 08:13   
There are certain "inferno" type planets that make really fast revolutions.

But I'm talking about the "apparently stuck" planets.
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-06-16 08:13   
It adds un-nessisairy workload on the servers.
_________________


Musiqsoulman
Grand Admiral
*Renegade Space Marines*


Joined: November 26, 2005
Posts: 209
From: Italy
Posted: 2006-06-16 08:16   
So I suppose that the final anser is:

"With the exeptions of certain "inferno" planets, normal planets do not have revolutions, altough the engine of the game would be capable of calculating them."
_________________


YIIMM
Grand Admiral

Joined: June 16, 2005
Posts: 851
From: Barcino, Hispania Tarraconensis
Posted: 2006-06-16 09:49   
There was one planet that moved, and if you orbited it you would see your engine trails as the planet carried you along, but just that one planet lagged the server, and now it's been replaced with a nebula showing its "remnence" (sic).
_________________


Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2006-06-16 10:15   
some planets do acutally move.

while becky in sirius doesnt, the planet it orbits (S5 i think) does move, so becky moves to.
tinka moves, used to be unbombable from certain directions due to it, its been toned down a bit
the froh/dark/marder cluster in andosia moves, or it did before the system got moved to its present location.
af and niax in cygnus (oddly no longer in the mv) change position relative to each other occasionally, but dont seem to acutally move
_________________


doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2006-06-16 11:19   
the more moving objects= the more lag. So its a good thing that not all planets move in mv.
_________________
Please resize your Admin - signature
VCA since June 5th 06

BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-06-16 11:38   
And lets not forget Sirius 1.

That baby has a mind of its own. Just be greatful you young un's weren't around when it moved at a godly speed... (About 10x faster than it is now).
_________________


-RevenG-

Raven Warriors

Joined: March 03, 2004
Posts: 2673
Posted: 2006-06-16 11:41   
That planet had steroids...plus someone added a ton of Jumpdrives to it =P
_________________


Ramius
Fleet Admiral
Agents

Joined: January 12, 2002
Posts: 894
From: Ramius
Posted: 2006-06-16 12:25   
Never forget the conga lines of ships trying to sneak into that incredibly small window to orbit before they would hit the planet.


Never try it in a station, as you orbit to the other side of the planet you go BOOM by star proximity.


/laugh at mourning zero
_________________


  Email Ramius
Capt.picard
Admiral

Joined: April 15, 2005
Posts: 97
From: Peterborough, England
Posted: 2006-06-17 04:37   
Tinka also moves, in scenarios at least.
_________________

proud commander of the Extractor "Tribble barge"

Binks
1st Rear Admiral

Joined: November 28, 2003
Posts: 469
Posted: 2006-06-17 10:23   
As everyone else has already stated it's possible to have planets orbit (whenever I make a map I try to give my planets some orbit speed, adds to strategy) but it would cause even more lag than we already get...

And as for Sirius 1, I happened to like that planet, it saved my life once...the story goes that I'm sitting in orbit of S3 (I think, one very near orbit of S1) building in my ICC engi when suddenly a Luth Mandible close jumps me from the other side of the star...he alphas and I begin to turn to spread the damage out while aligning an E-Jump but I knew it wasn't going to be enough to save me, then BAM! S1 and the mandible become very close friends
_________________
Midshipmen still need Engineering or Supply Ships

Powered by Stormtroopers and Red Shirts

Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2006-06-17 10:32   
S4. S3 orbits farther out
_________________


Crim
Fleet Admiral
Sundered Weimeriners


Joined: March 16, 2003
Posts: 1336
Posted: 2006-06-17 10:34   
The planets Can have Orbital paths, and once did. Infact, Darkspace Asia's Scenario server has orbiting planets. In the Editor, their is an option to change the speed of it's orbit. Which, if the servers wherent under enough of a workload, orbits wouldnt be so bad, something added to the game =P
_________________


Goto page ( 1 | 2 Next Page )
Page created in 0.019323 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR