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 Author about bombing...
warner_lowcharge
Admiral

Joined: September 27, 2004
Posts: 205
From: Finland
Posted: 2005-08-14 07:32   
Really, is it supposed to be like this?

i mean come on, you are not supposed to be able to kill a planet in one blow, that was supposed to be fixed, right?


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Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2005-08-14 08:19   
heh i go to bomb a planet, launch 4 bombs wich are ahead, then launch all the other bombs that i have wich stay under me, i look, the first 4 took down the entire planet-_-
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warner_lowcharge
Admiral

Joined: September 27, 2004
Posts: 205
From: Finland
Posted: 2005-08-14 08:42   
exactly...bombing was supposed to be hard now, you should not be able to bomb alone.

i believe the picket/escort dessies were put in to cope with the "heavy" defences planets are supposed to have....that's a laugh!

so where did it all go wrong?
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divine14
Cadet

Joined: August 14, 2005
Posts: 9
Posted: 2005-08-14 09:14   
wat kind of bombing do u like?
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warner_lowcharge
Admiral

Joined: September 27, 2004
Posts: 205
From: Finland
Posted: 2005-08-14 10:45   
now i wonder what the heck you babbling about divine...
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Crim
Fleet Admiral
Sundered Weimeriners


Joined: March 16, 2003
Posts: 1336
Posted: 2005-08-14 11:48   
Lets all use frigates!
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Ramius
Fleet Admiral
Agents

Joined: January 12, 2002
Posts: 894
From: Ramius
Posted: 2005-08-14 12:12   
No, it's not supposed to be like this. There is a glitch with mirv bombs that still make it so any bomber can kill a planet with one run. What's actually supposed to happen is you will only knock out a few structures within the blast radius of the cloud.


Supposedly the administration is working on fixing it. In the meantime, have your engy near...
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Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2005-08-14 18:23   
Hold on.. Its not just the Mirvs.

Neutrons, Kill pop even inside domes..

If it takes 1hour to build a planet, then maybe 15 min prep and 4 min to go bomb and to cap said well built planet with Neutrons. Isnt that also messed up?

Not to forget about the Bios..and Telekenitic bombs are broked also.



The only Good thing thats comming out of all this bombing is that the MV actually looks more like a War torn area with all the half assed and unbuilt planets arround.


I think it was harder to bomb in 1481 then it is now.. but that could be cus i was alot greener then.

Overall Id just like to say that even with the Mirvs fixxed and all the other bombs fixxed.. it is still to easy to cap a planet. Then people will just step up the ammnt of ECM they use to cover the bombs. And thats pretty Cheap also. I think this could all be Fixxed if Ships werent the SiZE of Moons and Stations werent the size of Planets.

The prob with realistic sized planets is that the MV would need to grow also. Engineering would be alot more interesting.. trying to get your build to reach the tops of some of the bigger ones. No doubt that there would be alot more planet collisions .. But I really think it all comes down to Bigger planets and then a redisign of the way we bomb, build and Cap them.

Planning:
Take for Example, me as an ICCer and being able to scroll out in the F2 and see that Earth has 11 Def on it. People should Not be able to see what the planet has on it With out Scouting, or better yet .. Actually Being there.

Buildings:
ICC sheild Gen should not cover the whole planet per Gen,.. There should be a range and distance that should be coverd. Like 4x4 diamonds, and all the structures withen those diamonds should get a shild raiting status.. not the planet.

The Kluth should get a Building Cloak Gen that should cover the buildings.. Not cloak the whole planet. (similar to my suggestion on the icc shield gen)

The Ugto should get A Bunker Complex building. or buildings that improve or make them resistant to Neutrons. Like an UnderGround Def complex.. that can support buildings in its area. (like suggestions above)

Fighters:
Fighter Bases should have a limit to the Amount they can launch, and not limited to What type of fighter they can launch. Not only that, but Fighters should be thought about along the same way as the Types of Infantary on the planet. Fighters should have to be made and shipped to worlds that need to use them. Fighters should patrol Planets, Bases should send out SRR's and small interceptor teams, in its space.. Fighter Bases should be Expensive and be the Shizenite.

Infantry/Troops:
Troops, and Infantry as a whole need to be expaned and revamped. Infantry needs to be split up into more catigories. like, Groud troops, Space marines, Officers, Pilots (for the fighters), Crew, Tanks, Mech Inf, Etc..

Planets
There should be a Front line on the planet, not just .. you got troops down.
Important buildings should be captured or Destroyed to break resistance.
Planets should have a Loyality amount so you can see if you need to put down any resistance. Or have more troops down.

You should liberate planets still loyal to your faction and Occupy planets loyal to other factions.

Planets with people who are not very loyal to your faction should quiet down when a player with a High Planets damaged stat comes along. Or Turn Rouge that much quicker.. or instead of Rouge .. how about to the Faction that they choose to be loyal to ... Or why not a differnt fleet?

I would like to See some kind of a graphic that makes worlds have more city lights the more population it gets.

Colony hub, should be able to be upgraded to City or metropolis.. or something..


I think im done for teh moment.. thanks for reading.. if anyone reads this .. lol

-Charz



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Specterx
Fleet Admiral
Pitch Black


Joined: December 09, 2001
Posts: 547
From: Virginia/California
Posted: 2005-08-14 18:43   
It takes far longer than just one hour to build a planet. Assuming you want to get the prestige for your building efforts (and indeed not suffer a loss from scrapping the research facilities) it takes at least 60-72 minutes just to build the defense bases. This is not counting the build time for any other structuers or the long wait times for tech or population to increase. Most of this down time, of course, comes with no prestige reward.

Bombing should be like it used to be - an effort of skill, where you need to use a scanner to try to target and take out key structures and then capture the planet. The pop/inf-killing bombs (neutrons and bios) ought to be removed from the game entirely or confined to only one faction (K'luth or UGTO I'd say). Buildings also need to be far more resistant to damage, such that a lone bomber would have difficulty killing even one structure per run.

I also have some gripes with the way research works, since it's a royal pain to fix planets that have been even slightly damaged. If, for example, all the variances are killed, you have to scrap much of the planet to build the necessary research infrastructure and then rebuild the power and whatever you scrapped (which, of course, entails waiting for the planet to tech up). Something ought to be done about this.
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Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2005-08-14 18:45   
maybe all factions should get some sort of way to defend against bio attacks, itd be logical if u ask me. maybe when a bio bomb hits a planet the planet goes into emergency state and everything slows down, as in, power generators have a reduced amount of power generation and such, but noone actually dies unless a certain number of bombs hit the same spot.

as for a kluth cloak gen, it should be visible itself, but make the other structures around it invisible. otherwise bombing a kluth planet would be too much guess work.

otherwise most of your ideas sound pretty good charz
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Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division


Phoebuzz
Grand Admiral

Joined: November 17, 2003
Posts: 110
Posted: 2005-08-15 09:18   
Instead of directly killing population and infantries, biobombs and neutron bombs could instead contaminate buildings and troops, disabling them.

Everytime a bio/neutron hits a structure, it's contamination level increases, once the contamination level surpasses the structure's defenses against bio/neutron contamination the structure is evacuated and shutdown (anyone inside would die quickly). A structure automaticaly decontaminates over time, an empty structure should decontaminate faster, the higher the contamination level the faster the decontamination process.

Each bomb hit should bring an infantry closer to 100% contamination without ever reaching 100%.
An infantry has it's contamination level chance of missing each of it's 'turns'. So an infantry contaminated at 80% will only move or attack 20% of the time and do nothing 80% of the time.
Optional: An infantry has a chance to die each time a bomb hit it, based on the bomb strength multiplied by the infantry's current contamination level.

Direct population loss from Bio/Neutron bombing should be minimal.

This would make Bio/Neutron bombing more tactical, disabling structures instead of destroying them, and softening the enemy troops instead of killing them.

[ This Message was edited by: Phoebum on 2005-08-15 09:25 ]
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Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2005-08-15 11:29   
nice idea charaznable
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2005-08-15 11:39   
Quote:

It takes far longer than just one hour to build a planet. Assuming you want to get the prestige for your building efforts (and indeed not suffer a loss from scrapping the research facilities) it takes at least 60-72 minutes just to build the defense bases. This is not counting the build time for any other structuers or the long wait times for tech or population to increase. Most of this down time, of course, comes with no prestige reward.



Takes about 30-40 mins to build a typical MV planet. That is from 0 structures and population. It's all about knowing how
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It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

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Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2005-08-15 12:18   
Draf, I agree. On average it take arround 40 min of Uninterupted building, and knowing what your doing to build an average MV World.

And on Average it takes about 4 min to take down an average MV world.

4 min neutron bombing Vs. 40 min building (currently)

And thats just being nice, and not just pulling out a Gang/BD and just leveling the planet back to stone age.


Id be happy to see it take half the amnt of time to bomb a planet as it currently takes to build one.
(2omin)

-Charz the Gaifen Park Ranger

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Stern jr.
Cadet

Joined: July 13, 2004
Posts: 31
From: creeping around your backyard
Posted: 2005-08-15 12:48   
In my opinion I agree that a bomb run shouldnt level a planet...it should maybe destroy a few structures but not a total wipe out..not even close...in fact capping a planet should be a rare occurence.sure this would slow down the resets of mv and make a more epic type of battle, something I think would be a good thing.
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