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[FAQ
Forum Index » » English (General) » » Planets are way, way too weak
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 Author Planets are way, way too weak
MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2005-07-19 14:52   
This has been a problem for a very long time, but now it's way exaggerated.

Question: In the current version, does anyone fear planet defenses? Are there any planets that are difficult to bomb or capture?

Answer for me personally is "no" to both. I suspect most people feel the same.

Planets should have the biggest and most powerful weapons there are. They should also have stalwart defense against lone bombers (especially the bomber dread) and invasions.

Why don't they? Because they use the same weapons our ships use! If our ship's weapons aren't getting the job done then how can a planet perform? Current level 3 planets barely scratch the armor of most ships and can't stop bombs at all. Part of the problem with that is bombers shielding their bombs, but the underlying part of that problem is that ships aren't afraid to get close to an enemy planet! Not at all! The only concern is lag. But the planet's defense are no concern at all.

Someone suggested a building like a gravity well, that pulls enemy ships toward it if they get too close. I like this idea. Or a repulsor base that pushes bombers trying to shield their bomb cloud away allowing the other bases to do their job.

But what I want more than anything is planet-based weapons that are extremely hard hitting, and planet defenses that are much more efficient. They're planets, not ships! I know the scale ingame is way off but these planets are gigantic compared to our puny ships. They should be feared and take a fleet to bomb. Give them their own, massive weapons and defense lasers. Weapons that make our most powerful ship weapons pale in comparison.

It's way too easy to launch an offensive right now. We all witness it. Look what happened to ICC in a short time. They're way too easy to bomb and way too easy to capture. There's almost no point in even building these planets up now except to make a sy or modding planet.

"Build defense bases you say? What for? They don't do their job"

(I know some people think it should be up to the players to do the defending, but with so few players that's not really possible or practical. Nor does it make sense)

[ This Message was edited by: MrSparkle on 2005-07-19 14:54 ]
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2005-07-19 14:57   
i've always like some kind of cannon that imoblized ships on a planet...so if your shielding your bombs, your ship goes with it into the planet.
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Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2005-07-19 15:07   
.... LOL fattie

but actually, fighter planets scare the bajeezers out of me. my bomber dread gets down to 54% hull if i try to bomb it alone. put 2 of them together and im not in good shape
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Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division


r3dj4ck
2nd Rear Admiral

Joined: June 24, 2005
Posts: 37
Posted: 2005-07-19 15:09   
fighter planets scare the bejeezus out of just about everyone i think. Pile on the fighter bases and there's too much lag to bomb.
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Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2005-07-19 15:15   
the only thing scary about planets with defense bases during bombing is Fighter lag.


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Arcanum {C?}
Cadet

Joined: June 25, 2005
Posts: 222
Posted: 2005-07-19 15:15   
I agree. To attack a planet effectively, you should to have an INVASION fleet, not a single suicide bomber dreadnought.

I know realism is a bad argument, but by the time we can invent something as advanced as "Hyper Mass Accelerators" and "Anti Matter Jump Drives", I'm pretty sure we can have guns which can shoot a ship right out of orbit.

Thus, capturing a planet should involve a massive and epic battle, and should involve big gains for the victorious faction. As it stands, planets come and go so frequently, I'm surprised most planets aren't populated by half-K'luth humans.
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Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2005-07-19 15:20   
Planets need cruise missiles, torpedoes, lasers, cannons, fighters, and possibly their respective faction's super weapons.

And shelters for infantry.
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r3dj4ck
2nd Rear Admiral

Joined: June 24, 2005
Posts: 37
Posted: 2005-07-19 15:22   
Quote:

I'm surprised most planets aren't populated by half-K'luth humans.



Tentacle love...
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-07-19 15:24   
Maurbon cluster = pwn
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Deleted
Marshal

Joined:
Posts: 0
Posted: 2005-07-19 15:31   
well there still are smaller people above commander who need prestige and need to capture planet. And to them, planet defense is hell. I flew my heavy supp around a planet for a while, and when the lasers targetted me i was down to 50 hull.
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Danek Ma`arna C`arns
Fleet Admiral

Joined: March 26, 2004
Posts: 102
From: Atlanta
Posted: 2005-07-19 15:36   
HEHEHEHEHEH


Twelve UGTO are sitting outside Earth, planning an attack. A station is charging its Wormhole coil. Suddenly, out of now where, a Kluth Scout decloaks in the middle of them.

15 QST shots immediately rise from Earth and the Moon.


xxxx has been destroyed by Earth scrolls across the screen 13 times.
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  Email Danek Ma`arna C`arns
poisonlizard
Admiral

Joined: March 08, 2004
Posts: 46
Posted: 2005-07-19 15:56   
Quote:

On 2005-07-19 15:36, Carns wrote:
HEHEHEHEHEH


Twelve UGTO are sitting outside Earth, planning an attack. A station is charging its Wormhole coil. Suddenly, out of now where, a Kluth Scout decloaks in the middle of them.

15 QST shots immediately rise from Earth and the Moon.


xxxx has been destroyed by Earth scrolls across the screen 13 times.



That just may give me nightmares.
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Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2005-07-19 16:22   
make planet base firing rates faster - they have an entire planet to fuel them, they should be more powerful

make shields stop ALL bombs, so that you cant just bio bomb or neautron bomb with one cruiser and wipe a planet. ok, bomber dread is bad, but atleast its a dreadnaught and not a cruiser. if we really wanted to, ICC could be neutron bombing in dessies and youd be complaining about THAT

maybe make PD shoot thru armour arcs? i dunno bout that tho
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Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division


Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3697
From: San Francisco Bay Area
Posted: 2005-07-19 16:27   
One of the issues was that bomb blast radius gideon set were 60gu, thats enough to go through some planets... thus wiping out everything. I have greatly reduced this ammount, but wont take effect until the next update.
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2005-07-19 16:46   
I would like to see planet defenses shoot bombs right through a bomber's hull. That's the biggest reason why lone bombers succeed so often.

Somehow those bombs stay right below the hull of the bomber and not detonate, and yet if another ship runs into them they do detonate? What's up with that?

Give the bombs a 5 second wait period before detonating on the bomber's hull if the bomber hasn't moved off of them. You can still make clouds by coming in at a slight angle. The 5 seconds allows plenty of time to get away, but if you don't get away and you fly over your bombs they're gonna detonate. As they should. What makes your ship's hull not detonate them?

[ This Message was edited by: MrSparkle on 2005-07-19 16:49 ]
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